Warlords battlecry 2 rapidshare




















The hero aspect of Warlords Battlecry II is its biggest selling point, especially since it's why the game stands out from the RTS crowd. The idea is simple and is sure to appear in other games in the future. You command a hero that is always present during missions who levels up and gains stronger statistics and items as you progress. He can even be ported to multiplayer games assuming the option is enabled at set up, allowing you to show off your hard work in producing such a killing machine.

Leveling the hero is almost motivation enough to play the game, as making him more powerful has a certain draw and appeal all its own. Aside from the restructured campaign, gameplay is still largely the same as in the original. A dozen races are available with a few new entries such as the Dark Dwarves and the Fey. Each race also has a super unit at the top of their tech tree, though they take so long to research and build they're far from being unstoppable or unbalanced.

In fact, Warlords Battlecry II is just as balanced as the original, and while there aren't drastic differences in gameplay between the races, unlike StarCraft for example, they're varied enough that balancing all 12 must have been an incredible challenge for the developers, play testers and quality assurance team.

Having a hero to build up throughout the game provides an interesting motivation to play, and the newly structured campaign adds a tactical twist.

At the beginning of his long and thorny path, the figure of our hero is very vulnerable, but over time it turns into a boss, which gives a solid bonus to the entire settlement and its soldiers. Each faction has a main target that must be overthrown for the further successful capture of territories. This part has received many new natural resources and crystals that need to be implemented to improve the overall appearance and abilities of their units.

The tactical part began to stand out with an individual set of combat experience, which each of your subordinates receives, depending on their actions.. The graphic part has remained at the same level, but many items have received detail. The music track has been replenished with realistic special effects that perfectly complement the gameplay, numerous units have acquired their own voice acting.

Immerse yourself in brand new missions and become the leader of all factions. The site administration is not responsible for the content of the materials on the resource. It's not as if Warlords: Battlecry II is steeped in originality or hype, and if you take a look at the screenshots you can see that it doesn't exactly look great either.

In fact, you'd be forgiven for thinking that what we have here is a pile of cliched driven nonsense. But you'd be wrong. Very wrong. Battlecry II is a superbly crafted game that manages to successfully fuse RTS, roleplaying and turn-based strategy in one very polished package. Indeed, Battlecry II is so well designed and easy to play it actually forced Medal of Honor onto the back burner for a while, and that takes some doing.

A lot of this quality is down to the fact that Battlecry II has 'borrowed' greedily from its prequel. The whole character development concept is the same as Battlecry insofar as your hero earns experience from battles and converts them into new skills, spells and abilities. Managing resources and building bases is also the same. Just as in the original game you'll find that frantically building up your own resources while sabotaging your enemies' resources with guerrilla tactics is just as effective as attacking their base head-on.



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