Heatseeker the game




















The game's not terribly difficult on the default setting, and there are plenty of checkpoints. But sometimes you have to repeat an entire level because something you're protecting has no health left when you start at the last checkpoint.

Even then, except for when enemy planes repeatedly avoid your missiles by releasing flares, you'll rarely find yourself too frustrated. One thing the PSP version has that other versions lack is multiplayer. Up to four people with their own copies of the game can take part in five different game modes, ranging from a normal dogfight to a team-based mode where you must defend your base while attacking your opponent's base.

Other than some decent-looking clouds and a generally solid frame rate, there isn't much to look at in Heatseeker. The levels are large, but they're mostly empty, and what is there is ugly. Buildings are little more than blocks, while the ground is an unsightly, poorly textured mess. The ugly graphics are particularly problematic when flying over water, which almost completely lacks detail.

Because it's always a big, blue blob, it's difficult to tell how close you are to taking a bath, and you'll find yourself often plunging into the water.

The planes look OK, but other than your craft, you won't get much of a chance to look at them. Explosions aren't bad, but the "impact cam" that shows them off via a quick movie-style replay after a hit gets annoying quickly because you're often in a different orientation when you get back to flying.

There's also no in-cockpit view, which may be disappointing if you're looking for a more realistic view of the action. But to be honest, you'll probably find many other things to be disappointed about first. No time to celebrate, it's time to blow up some more dudes. Heatseeker sounds about as good as it looks. The amateurish voice acting from the console versions is gone and has been replaced by captions that pop up at the bottom of the screen.

If you thought it would be easy to read captions while flying a plane at mph, well, you're wrong. The cheesy guitar rock that plays in the background during each mission would have been perfect With subpar graphics, poor controls, and some unoriginal gameplay, Heatseeker has a lot of things going against it.

But in spite of all these issues, shooting wave after wave of generic enemies can be fun in short spurts. Heatseeker is an aerial combat sim, featuring a plethora of modern jet fighters. Upvote Leave Blank. The Good Shooting down hundreds of planes is mindless fun decent ad hoc multiplayer horrible voice acting from console versions nowhere to be found The Bad Little mission variety graphics are ugly getting mission objectives by reading captions while piloting a jet is hardly ideal.

About the Author. Aaron Thomas. More GameSpot Reviews. Load Comments 0. Heatseeker First Released May 1, released. Average Rating Rating s 7. One of the tools being the ability to ask questions with a bonus of taking the given information in, chewing it up and turning it into a game that excites others to learn, too. In rapid-fire time, we went from idea generating to conceptualising and then finally pitching. At the same time, the district heating company mentors and Industryhack facilitators gave us a lot of valuable guidance insight into the industry in relation to our solution.

The overall experience was massively exciting! Whilst this task came with its own unique challenges, creating games for unexpected industries we have form in, so it was all just business as usual for us. The judging panel of district heating companies were delighted with what they heard and saw from us. So much so they awarded us the ultimate prize — the opportunity to make the game a reality! Our pitch, the game called HeatSeeker, featured a house that allows players to interact with the district heating elements of your home.

The overall goal is to balance comfort, ecological living and budget. HeatSeeker is a browser-based game that establishes a relatable and easy-to-understand premise, illustrating a tangible link between how people use district heating and its financial and ecological effects. But what is really important is that a house is a home — and heat is a big part of what it feels like to be home. The aim? To keep her warm as her heating requirements change from day-to-day by increasing or reducing the room temperature.

This also means that players need to consider their choices from multiple perspectives. For example, is opening a window whilst the radiators are set on maximum power the most energy-efficient way to operate? All the information presented within HeatSeeker is based on Finnish energy usage data we received through collaborating with the district heating companies.

Seeing all this information was a real eye-opener for us. As the days go by, Alina chats about her interests and inner thoughts. But she also gives hints on whether the temperature at her home is at an OK-level. The thermostat is not the only method.

Is opening a window, for example, a more energy-efficient way to maintain an ideal room temperature? We were massively impressed with LudoCraft for their ability to take a subject that most people just may not think about every day and turn it into something that we would have never expected. This was a big collaboration project, however everyone was on the same page throughout. This was the case with HeatSeeker as well. We knew we had all of the expert energy knowledge in place, as the district heating companies had actively tested the game throughout development.

But now it was time to send Alina and her home out into the real world. Thanks to a brilliant lightbulb moment from one of the district heating companies, we came to the conclusion that student housing provides the perfect platform to test out HeatSeeker. Both of these foundations put a lot hard work into making sure their customers are satisfied with their student housing experience. It was no coincidence that the game was released in mid-September, since we wanted to reach students as they were just starting a new semester.

Over 2, people played HeatSeeker from mid-September to mid-October. Feedback was methodically gathered through a survey, which painted a pretty clear picture of how players reacted to the game.

From the many comments we received, there was a pretty clear picture as to how students reacted to the game.



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